Friday, March 7, 2014

Working on skin weights on Benito's body

I created IK handles for his foot, arms and wrattles then several controls for the joins on his body. Almost done for the animation... My favorite part!


I have been working preparing Benito's body for rigging. I am using a combination of the paint skin weights tool, a weight hammer tool and the component editor tool in Maya 2014.

I think the result is pretty good. I am confident to start working on my IK handles and controls for the animation. I can't wait to see him come alive...






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