I encountered several technical problems during my time importing the project assets from Maya into Unity. I spent hours trying to find the solutions online - which is why I want to record the solutions in this blog, in case they are helpful to anyone else.
Problem #1: One of my biggest problems was the blendshapes that I created in Maya for the character's eyes to blink and around the mouth. My blendshapes didn't play when I ran the project in Unity.
Solution: Save two FBX files. One with the meshes and the skin called "main", and other with only the blendshapes called "anims". In Unity, I created an animator for each animated character on the scene. For my animator, I used the animation from my blendshapes instead of my animation of the main animation. It works great!
Problem#2: Some of the skin of my character looked patchy with dark marks.
Solution: In Maya, you have to select the skin and delete the non-deformer history. The skins in Unity now work great!
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