Monday, April 21, 2014

Technical errors and solutions

I encountered several technical problems during my time importing the project assets from Maya into Unity. I spent hours trying to find the solutions online - which is why I want to record the solutions in this blog, in case they are helpful to anyone else.

Problem #1:  One of my biggest problems was the blendshapes that I created in Maya for the character's eyes to blink and around the mouth. My blendshapes didn't play when I ran the project in Unity.

Solution:
Save two FBX files.  One with the meshes and the skin called "main", and other with only the blendshapes called "anims". In Unity, I created an animator for each animated character on the scene.  For my animator, I used the animation from my blendshapes instead of my animation of the main animation. It works great!

Problem#2: Some of the skin of my character looked patchy with dark marks.

Solution: In Maya, you have to select the skin and delete the non-deformer history. The skins in Unity now work great!



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